TalewriteDashboard

How to play

New to play-by-post or to Talewrite? Start here. (New to the game itself? Learn 5e teaches the rules and how to make your first character.) It takes about ten minutes to read, and the free practice game takes about ten more.

๐ŸŽ“ Prefer learning by doing? Play the practice game: a short solo adventure with a pre-written DM that walks you through posting, rolling, asking the DM, combat and whispers. It's free and doesn't use your free posts. Sign in and press Start the practice game on your dashboard.
  1. What play-by-post is
  2. 5e in two minutes
  3. Getting into a game
  4. Your character
  5. The table screen
  6. Writing a good post
  7. Rolling dice
  8. Combat
  9. Talking out of character
  10. Good habits
  11. AI DMs and human DMs
  12. Running a game yourself
  13. Emails, art, safety and more

What play-by-post is

In a normal tabletop session, everyone sits together for a few hours. Play-by-post is the same game played in writing, over days or weeks. The Dungeon Master (DM) writes a post describing what happens. Each player answers when they have a moment, writing what their character does. Then the DM writes the next part of the story.

Nobody has to be online at the same time. You can post from your phone on the bus at 8am and from your laptop at midnight. A game moves at the pace of its players: some tables post several times a day, others once every day or two.

Think of it as writing a story together, with dice deciding what happens when things are uncertain.

5e in two minutes

You don't need to learn the rules before you start. The site handles the numbers, and you can ask the DM anything at any time. Want the full picture? Learn 5e covers the rules, combat, spells and building your first character step by step.

Getting into a game

Join someone else's game

Start your own

Invite friends

Under Account โ†’ Invite friends you'll find your invite link. A friend who signs up with it gets bonus free posts, and when they start playing, you get bonus posts or AI credit too (up to 20 friends).

Lifetime access and AI

Lifetime access ($9.99, once) is lifetime access to the site, not unlimited AI. Every AI DM reply costs money, so AI is paid for separately: lifetime access includes a one-time starter batch of AI for games you host, and after that you add AI credit packs or subscribe to keep your own AI campaigns going. Your lifetime access never runs out: you can always keep playing in other people's games (the host pays for their table's AI) and in human-DM games. Your Account page shows exactly how much AI you have left.

Gifts

Under Account โ†’ Gifts you can buy lifetime access for a friend. You get a link to send them, and it works once. If someone sent you a code instead (like TW-ABCD-EFGH), type it in at talewrite.app/gift or under Account โ†’ Gifts. You can also chip in AI credit for your DM there, to keep a campaign you're playing in going.

Free trial

Without buying anything, you can join games and make your first 25 posts for free. In-character posts, questions to the DM and whispers count toward that. Table talk and dice rolls don't. The practice game doesn't count at all.

A free account plays in one game at a time (the practice game and your DM sandbox don't count), so trial players don't fill seats all over the site. To switch games, leave the one you're in from its card on your Tables page. Lifetime access lifts the limit.

Drop-in games are free AI games anyone can join from the Tables page to try play-by-post with other people. Everyone can be in one drop-in game at a time, with up to 10 posts a day each, and the DM may rest late in the day when the game's daily AI budget runs out. Regular games don't have those limits.

Your character

Make characters under Characters on your dashboard. The builder walks you through race (or species), class, background and ability scores using the free 5e rules (the System Reference Document). You can bring the same character to any table.

Each character also has a public profile: a picture, a short description, personality and appearance. Other players see it when they click your character, so it's worth a few minutes.

Not sure what to play? A fighter is the simplest start: lots of hit points, good armor, and no spells to track. A cleric or wizard is great if you like having many options.

The table screen

The story feed with a Dungeon Master post
The story feed in the middle is where the game happens.

Writing a good post

A post is what your character says, does, thinks and notices. A few sentences to a couple of paragraphs is plenty. First person or third person both work. Pick whichever you like.

Rowan wipes the rain from her eyes and squints up the hill. "Pip?" she calls, one hand on her sword. "Your mum's worried sick. If you can hear me, shout!" She starts up the road, keeping to the edge where the hedges hide her.

That example works because it gives the DM something to react to (calling out, moving carefully), shows a bit of personality, and leaves the outcome open.

โœ… Do
  • Describe what your character tries to do.
  • Talk to other characters and react to what they did.
  • Give a hint of feelings and personality.
  • Leave space for the other players.
๐Ÿšซ Avoid
  • Deciding the outcome ("I kill the goblin"). Try it, and let the dice and DM decide.
  • Making other players' characters act or speak.
  • Walls of text that cover a whole day of events.
  • Using knowledge your character couldn't have.

Rolling dice

Combat

When a fight starts, the DM puts up a map and everyone rolls initiative to set the turn order. The order shows at the top of the table.

Talking out of character

The buttons above the post box decide who you're talking to:

The DM answering an out-of-character question
Ask the DM answers questions without moving the story on.
In characterYour character speaks or acts. This is most of what you'll post. The DM responds to it. Table talkChat with the other players as yourself: "brb", "should we rest first?", "great post!". The DM stays quiet. Ask the DMAn out-of-character question: a rule, a recap of what happened, whether you can try something, what your character would know. It doesn't move the story on. ๐Ÿ”’ WhisperA private message that only you and the DM can see. Use it for secret actions, private questions, or anything the other players shouldn't know yet. ๐Ÿ’ฌ To a playerA private message to one other player. Only the two of you see it: the DM doesn't. Plot together, pass a secret note, or plan a surprise. The usual rules still apply: if someone sends you something abusive, the โš‘ button reports it to the site moderators.

Good habits for long games

AI DMs and human DMs

Running a game yourself

Human DMs get a ๐Ÿ“– DM tab that only they can see, and a ๐ŸŽฒ DM tools button for anything that changes the game. New to it? Press DM tour and it walks you through everything with highlights.

Emails, art, safety and more

Ready? Play the practice game to try all of this in ten minutes, then find a party in the Lobby.