Original 5e subclasses
24 subclasses you won't find anywhere else: two for every class, written for Talewrite and playable in any of its games.
Pick one in the character builder like any other subclass. The DM (AI or human) gets the rules for the features your character has reached, so they work in play. They're built to sit alongside the official subclasses in power: strong at what they do, not better than the rest.
Levels shown are for the 2014 rules. On the 2024 rules every subclass starts at 3rd level, so any earlier features arrive at 3rd.
- Barbarian: Path of the Hearthguard · Path of the Long Grudge
- Bard: College of Masks · College of Dirges
- Cleric: Wayfarer Domain · Feast Domain
- Druid: Circle of the Mire · Circle of the Hive
- Fighter: Siegebreaker · Quartermaster
- Monk: Way of the Iron Bell · Way of the Ink-Sealed Hand
- Paladin: Oath of Guest-Right · Oath of the Unquiet Grave
- Ranger: Harpooner · Mistwarden
- Rogue: Saboteur · Rumormonger
- Sorcerer: Glassblood · Ancestral Haunt
- Warlock: The Collector · The Audience
- Wizard: Tradition of the Mirrorwright · Tradition of Domestic Thaumaturgy
Barbarian
Path of the Hearthguard · Barbarian subclass
Some warriors rage for glory. You rage because someone behind you is counting on the door holding, and you are the door.
- Warding Rage 3rd level
- Keeper of the Watch 3rd level
- Unbroken Threshold 6th level
- Rallying Bellow 10th level
- Last Ember of the Hearth 14th level
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Path of the Long Grudge · Barbarian subclass
You keep a list. Everyone who ever wronged you is on it, in careful handwriting, and you are working your way down.
- The Ledger 3rd level
- Settle the Score 3rd level
- Never Forgotten 6th level
- Carry It With You 10th level
- Score Settled 14th level
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Bard
College of Masks · Bard subclass
Players of the old travelling stages carry three faces: the Hero, the Fool, and the Villain. When you put one on, the world plays along.
- Stagecraft 3rd level
- Repertory of Masks 3rd level
- Quick Change 6th level
- Full Company 14th level
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College of Dirges · Bard subclass
Funeral singers who learned that the songs which ease the dead can also unnerve the living, and that the dead sometimes sing back.
- Graveside Manner 3rd level
- Dirge of Dread 3rd level
- The Last Verse 6th level
- Elegy Unending 14th level
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Cleric
Wayfarer Domain · Cleric subclass
Gods of roads, crossroads and safe arrival are worshipped at milestones and lantern posts. Their clerics walk ahead so others can follow.
- Pathfinder's Grace 1st level
- Waystep 1st level
- Channel Divinity: Open the Road 2nd level
- Swift Mercy 6th level
- Milestone Strike 8th level
- Every Road Leads Home 17th level
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Feast Domain · Cleric subclass
The gods of plenty, harvest-home and the overflowing cup hold that no one should fight hungry. Their clerics arrive with bread, a toast and an appetite for trouble.
- Bonus Proficiency 1st level
- Hearty Blessing 1st level
- Channel Divinity: Toast of the Gods 2nd level
- Iron Stomach 6th level
- Overflowing Cup 8th level
- Endless Feast 17th level
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Druid
Circle of the Mire · Druid subclass
Bog-keepers who tend the black water where the old things sleep. The swamp swallows what it is given, and it is always hungry.
- Swamp-Lung 2nd level
- Sucking Mire 2nd level
- Drowned Hands 6th level
- Bog Body 10th level
- The Mire Keeps 14th level
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Circle of the Hive · Druid subclass
Beekeeper-druids who sing to the colony and are sung to in return. Wherever they go, a low humming follows. It is mostly friendly.
- Apiarist 2nd level
- Stinging Cloud 2nd level
- Living Shield 6th level
- Hive Body 10th level
- Undying Colony 14th level
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Fighter
Siegebreaker · Fighter subclass
When the gate will not open and the shield wall will not break, armies send for you. You are a walking battering ram with opinions about masonry.
- Wall-Cracker 3rd level
- Battering Charge 3rd level
- Siege Engineer 7th level
- Bulwark Breaker 10th level
- Earthshaker 15th level
- Nothing Holds 18th level
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Quartermaster · Fighter subclass
Every company has one: the soldier with exactly the right tool, rope, or spare boot at exactly the right moment. Nobody knows how big your pack really is. Nobody asks.
- Packed for Everything 3rd level
- Quick Hands 3rd level
- Field Maintenance 7th level
- Exactly What We Needed 10th level
- A Weapon for Every Foe 15th level
- Contingency Plan 18th level
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Monk
Way of the Iron Bell · Monk subclass
Monks of the mountain bell-towers learn to strike so the blow keeps ringing inside the body long after the fist is gone.
- Resonant Strike 3rd level
- Toll of Waking 3rd level
- Echoing Palm 6th level
- Unbreakable Tone 11th level
- The Great Bell 17th level
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Way of the Ink-Sealed Hand · Monk subclass
Calligrapher-monks whose fingers leave wet black characters on everything they touch. The characters mean things. The characters do things.
- Calligrapher's Discipline 3rd level
- Brand a Seal 3rd level
- Ink Step 6th level
- Erasure 11th level
- The Final Character 17th level
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Paladin
Oath of Guest-Right · Paladin subclass
The oldest law is the law of the open door: whoever eats your bread is under your roof, and whoever harms them answers to you. Tenets: Shelter the stranger. Feed the hungry. Never strike a guest. Never forgive one who does.
- Channel Divinity: Bread and Salt 3rd level
- Channel Divinity: Curse of the Faithless Guest 3rd level
- Aura of the Hearth 7th level
- Warden of the Threshold 15th level
- Lord of the Long Table 20th level
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Oath of the Unquiet Grave · Paladin subclass
Gravewardens swear to lay the restless to rest and to speak for those who cannot. Tenets: The dead deserve peace. The dead deserve justice. No one rises who should stay buried.
- Channel Divinity: Last Rites 3rd level
- Channel Divinity: Ask the Fallen 3rd level
- Aura of Stillness 7th level
- Severing Smite 15th level
- Keeper of the Final Gate 20th level
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Ranger
Harpooner · Ranger subclass
Whalers and river-wardens who learned that the hard part is not hitting the beast. It's not letting go once you have.
- Deckhand's Grit 3rd level
- Barbed Line 3rd level
- Steady as the Mast 7th level
- Twin Lines 11th level
- Gaff 15th level
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Mistwarden · Ranger subclass
Guides of the fog-drowned moors, where travelers vanish and lights move where no one walks. You walk there anyway, and the things in the mist have learned to fear you.
- Mist Sight 3rd level
- Haunting Strike 3rd level
- Without a Footstep 7th level
- Shapes in the Fog 11th level
- Become the Mist 15th level
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Rogue
Saboteur · Rogue subclass
Sappers, wreckers and gadget-thieves who would rather a bridge collapse under the enemy than fight them on it.
- Tinker's Training 3rd level
- Gadgets 3rd level
- Volatile Mix 9th level
- Sabotage 13th level
- Masterwork Device 17th level
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Rumormonger · Rogue subclass
You hear everything first, and you repeat it better. A whispered word in the right ear can win a fight before the swords come out, and you have a lot of words.
- Ear to the Ground 3rd level
- Wicked Rumor 3rd level
- Character Assassination 9th level
- Not Me 13th level
- Everyone Knows 17th level
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Sorcerer
Glassblood · Sorcerer subclass
Your blood runs clear and catches the light, and when you bleed, it hardens into shards. Somewhere in your lineage, someone was made of living crystal.
- Facet Sight 1st level
- Splinter Burst 1st level
- Refraction 6th level
- Living Crystal 14th level
- Shatter Self 18th level
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Ancestral Haunt · Sorcerer subclass
Your magic comes from a ghost who has followed your family for generations: a meddling great-aunt, a disapproving duke, a bandit who never paid back his debts. They give power and unsolicited advice.
- The Family Ghost 1st level
- Spectral Meddling 1st level
- Possessive Spirit 6th level
- Ghostly Interference 14th level
- Generations Gathered 18th level
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Warlock
The Collector · Warlock subclass
Your patron is a vast and patient entity whose endless galleries hold last breaths, lost names, and every curio ever dropped. It pays well. It is always, always acquiring.
- Appraiser's Eye 1st level
- Take a Trinket 1st level
- Jarred Breath 6th level
- Nothing Is Lost 10th level
- Into the Collection 14th level
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The Audience · Warlock subclass
Your patron is an immortal who is very, very bored. It watches you from somewhere beyond the sky, and it pays for a good show. Do not be boring.
- Stage Presence 1st level
- Applause 1st level
- Encore 6th level
- The Show Must Go On 10th level
- Standing Ovation 14th level
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Wizard
Tradition of the Mirrorwright · Wizard subclass
Mirror-mages hold that every reflective surface is a window, and that a spell, like light, can be bent. They carry polished shards on chains and never trust their own reflection.
- Glimmer 2nd level
- Angle of Incidence 2nd level
- Turn the Glass 6th level
- Step Through the Glass 10th level
- Hall of Mirrors 14th level
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Tradition of Domestic Thaumaturgy · Wizard subclass
Hearth-witches and house-mages who learned their art from grandmothers, not universities. Their brooms fly, their teacups fight, and their robes are always pressed.
- Household Charms 2nd level
- Faithful Broom 2nd level
- Starched Robes 6th level
- Rise Up, Crockery 10th level
- Master of the House 14th level
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The Talewrite Originals subclasses are original works owned by Talewrite. They're compatible with 5th Edition rules from the free System Reference Documents, and aren't official content from any publisher.