Talewrite

Original 5e subclasses

24 subclasses you won't find anywhere else: two for every class, written for Talewrite and playable in any of its games.

Pick one in the character builder like any other subclass. The DM (AI or human) gets the rules for the features your character has reached, so they work in play. They're built to sit alongside the official subclasses in power: strong at what they do, not better than the rest.

Levels shown are for the 2014 rules. On the 2024 rules every subclass starts at 3rd level, so any earlier features arrive at 3rd.

Barbarian

Path of the Hearthguard · Barbarian subclass

Some warriors rage for glory. You rage because someone behind you is counting on the door holding, and you are the door.

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Path of the Long Grudge · Barbarian subclass

You keep a list. Everyone who ever wronged you is on it, in careful handwriting, and you are working your way down.

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Bard

College of Masks · Bard subclass

Players of the old travelling stages carry three faces: the Hero, the Fool, and the Villain. When you put one on, the world plays along.

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College of Dirges · Bard subclass

Funeral singers who learned that the songs which ease the dead can also unnerve the living, and that the dead sometimes sing back.

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Cleric

Wayfarer Domain · Cleric subclass

Gods of roads, crossroads and safe arrival are worshipped at milestones and lantern posts. Their clerics walk ahead so others can follow.

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Feast Domain · Cleric subclass

The gods of plenty, harvest-home and the overflowing cup hold that no one should fight hungry. Their clerics arrive with bread, a toast and an appetite for trouble.

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Druid

Circle of the Mire · Druid subclass

Bog-keepers who tend the black water where the old things sleep. The swamp swallows what it is given, and it is always hungry.

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Circle of the Hive · Druid subclass

Beekeeper-druids who sing to the colony and are sung to in return. Wherever they go, a low humming follows. It is mostly friendly.

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Fighter

Siegebreaker · Fighter subclass

When the gate will not open and the shield wall will not break, armies send for you. You are a walking battering ram with opinions about masonry.

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Quartermaster · Fighter subclass

Every company has one: the soldier with exactly the right tool, rope, or spare boot at exactly the right moment. Nobody knows how big your pack really is. Nobody asks.

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Monk

Way of the Iron Bell · Monk subclass

Monks of the mountain bell-towers learn to strike so the blow keeps ringing inside the body long after the fist is gone.

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Way of the Ink-Sealed Hand · Monk subclass

Calligrapher-monks whose fingers leave wet black characters on everything they touch. The characters mean things. The characters do things.

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Paladin

Oath of Guest-Right · Paladin subclass

The oldest law is the law of the open door: whoever eats your bread is under your roof, and whoever harms them answers to you. Tenets: Shelter the stranger. Feed the hungry. Never strike a guest. Never forgive one who does.

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Oath of the Unquiet Grave · Paladin subclass

Gravewardens swear to lay the restless to rest and to speak for those who cannot. Tenets: The dead deserve peace. The dead deserve justice. No one rises who should stay buried.

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Ranger

Harpooner · Ranger subclass

Whalers and river-wardens who learned that the hard part is not hitting the beast. It's not letting go once you have.

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Mistwarden · Ranger subclass

Guides of the fog-drowned moors, where travelers vanish and lights move where no one walks. You walk there anyway, and the things in the mist have learned to fear you.

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Rogue

Saboteur · Rogue subclass

Sappers, wreckers and gadget-thieves who would rather a bridge collapse under the enemy than fight them on it.

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Rumormonger · Rogue subclass

You hear everything first, and you repeat it better. A whispered word in the right ear can win a fight before the swords come out, and you have a lot of words.

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Sorcerer

Glassblood · Sorcerer subclass

Your blood runs clear and catches the light, and when you bleed, it hardens into shards. Somewhere in your lineage, someone was made of living crystal.

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Ancestral Haunt · Sorcerer subclass

Your magic comes from a ghost who has followed your family for generations: a meddling great-aunt, a disapproving duke, a bandit who never paid back his debts. They give power and unsolicited advice.

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Warlock

The Collector · Warlock subclass

Your patron is a vast and patient entity whose endless galleries hold last breaths, lost names, and every curio ever dropped. It pays well. It is always, always acquiring.

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The Audience · Warlock subclass

Your patron is an immortal who is very, very bored. It watches you from somewhere beyond the sky, and it pays for a good show. Do not be boring.

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Wizard

Tradition of the Mirrorwright · Wizard subclass

Mirror-mages hold that every reflective surface is a window, and that a spell, like light, can be bent. They carry polished shards on chains and never trust their own reflection.

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Tradition of Domestic Thaumaturgy · Wizard subclass

Hearth-witches and house-mages who learned their art from grandmothers, not universities. Their brooms fly, their teacups fight, and their robes are always pressed.

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The Talewrite Originals subclasses are original works owned by Talewrite. They're compatible with 5th Edition rules from the free System Reference Documents, and aren't official content from any publisher.