Talewrite

Grappler

Feat · 2014 rules, SRD 5.1

Prerequisite
Strength 13

You’ve developed the Skills necessary to hold your own in close--quarters Grappling. You gain the following benefits:

  • You have advantage on Attack Rolls against a creature you are Grappling.
  • You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both Restrained until the grapple ends.

Also in the 2024 rules.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (CC-BY-4.0). Talewrite is not affiliated with or endorsed by Wizards of the Coast.