Talewrite

Mace of Disruption

Weapon (mace), rare, requires attunement · 2014 rules, SRD 5.1

Extra 2d6 radiant to fiends and undead; such a target with 25 HP or fewer after the hit makes a DC 15 Wis save or is destroyed. Sheds light.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).