Archmage
Medium humanoid (any race), any alignment · 2014 rules, SRD 5.1
- Armor Class
- 12
- Hit Points
- 99 (18d8+18)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
- Saving Throws
- INT +9, WIS +6
- Skills
- Arcana +13, History +13
- Senses
- passive perception 12
- Languages
- any six languages
- Challenge
- 12 (8,400 XP)
Traits
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
- 1st level (4 slots): detect magic, identify, mage armor*, magic missile
- 2nd level (3 slots): detect thoughts, mirror image, misty step
- 3rd level (3 slots): counterspell, fly, lightning bolt
- 4th level (3 slots): banishment, fire shield, stoneskin*
- 5th level (3 slots): cone of cold, scrying, wall of force
- 6th level (1 slot): globe of invulnerability
- 7th level (1 slot): teleport
- 8th level (1 slot): mind blank*
- 9th level (1 slot): time stop
* The archmage casts these spells on itself before combat.
Actions
Also in the 2024 rules (SRD 5.2).