Talewrite

Bone Devil

Large fiend (devil), lawful evil · 2014 rules, SRD 5.1

Armor Class
19 (natural)
Hit Points
142 (15d10+60)
Speed
40 ft., fly 40 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)13 (+1)14 (+2)16 (+3)
Saving Throws
INT +5, WIS +6, CHA +7
Skills
Deception +7, Insight +6
Senses
darkvision 120 ft., passive perception 12
Languages
Infernal, telepathy 120 ft.
Challenge
9 (5,000 XP)

Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).