Bone Devil
Large fiend (devil), lawful evil · 2014 rules, SRD 5.1
- Armor Class
- 19 (natural)
- Hit Points
- 142 (15d10+60)
- Speed
- 40 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
- Saving Throws
- INT +5, WIS +6, CHA +7
- Skills
- Deception +7, Insight +6
- Senses
- darkvision 120 ft., passive perception 12
- Languages
- Infernal, telepathy 120 ft.
- Challenge
- 9 (5,000 XP)
Traits
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Also in the 2024 rules (SRD 5.2).