Ettin
Large giant, chaotic evil · 2014 rules, SRD 5.1
- Armor Class
- 12 (natural)
- Hit Points
- 85 (10d10+30)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 8 (-1) | 17 (+3) | 6 (-2) | 10 (+0) | 8 (-1) |
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive perception 14
- Languages
- Giant, Orc
- Challenge
- 4 (1,100 XP)
Traits
Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the ettin's heads is asleep, its other head is awake.
Actions
Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Also in the 2024 rules (SRD 5.2).