Young Red Dragon
Large dragon, chaotic evil · 2014 rules, SRD 5.1
- Armor Class
- 18 (natural)
- Hit Points
- 178 (17d10+85)
- Speed
- 40 ft., climb 40 ft., fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 10 (+0) | 21 (+5) | 14 (+2) | 11 (+0) | 19 (+4) |
- Saving Throws
- DEX +4, CON +9, WIS +4, CHA +8
- Skills
- Perception +8, Stealth +4
- Senses
- blindsight 30 ft., darkvision 120 ft., passive perception 18
- Languages
- Common, Draconic
- Challenge
- 10 (5,900 XP)
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Also in the 2024 rules (SRD 5.2).