Magic Weapon
2nd-level transmutation (concentration) · 2014 rules, SRD 5.1
- Casting time
- 1 bonus action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, Up to 1 hour
- Classes
- Paladin, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At higher levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Also in the 2024 rules (SRD 5.2).