Criminal
5e background · 2024 rules, SRD 5.2
- Ability scores
- Dexterity, Constitution, Intelligence
- Feat
- Alert
- Skill proficiencies
- Sleight of Hand, Stealth
- Tool proficiency
- Thieves' Tools
- Equipment
- (A) 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP or (B) 50 GP
Ability scores: increase one of DEX, CON, INT by 2 and another by 1, or all three by 1 (none above 20). Origin feat: Alert. Skills: Sleight of Hand, Stealth. Tool: Thieves' Tools. Equipment: (A) 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP; or (B) 50 GP.