Talewrite

Deck of Illusions

Wondrous Item, uncommon · 2024 rules, SRD 5.2

This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a DispelMagic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can't be used again.Deck of Illusions1d100 Illusion04-06 Archmage10-12 Bandit Captain16-18 Berserker22-24 Cloud Giant28-30 Erinyes34-36 Fire Giant40-42 Gnoll Warrior46-48 Guardian Naga52-54 Hobgoblin Warrior58-60 Iron Golem64-66 Kobold Warrior70-72 Medusa76-78 Ogre82-84 Priest88-90 Troll94-96 WyvernStat blocks for these creatures (except the card drawer) appear in "Monsters."

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).