Talewrite

Deva

Medium celestial, lawful good · 2024 rules, SRD 5.2

Armor Class
17
Hit Points
229 (27d8+108)
Speed
30 ft., fly 90 ft. (hover)
STRDEXCONINTWISCHA
18 (+4)18 (+4)18 (+4)17 (+3)20 (+5)20 (+5)
Saving Throws
WIS +9, CHA +9
Skills
Insight +9, Perception +9
Senses
darkvision 120 ft., passive perception 19
Languages
All; telepathy 120 ft.
Challenge
10 (5,900 XP)

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.
Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At will: Detect Evil and Good, Shapechange. 1/day each: Commune, Raise Dead.
Divine Aid (bonus action). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting. Level 1: Cure Wounds. Level 2: Lesser Restoration. Level 3: Remove Curse.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).