Talewrite

Dretch

Small fiend, chaotic evil · 2024 rules, SRD 5.2

Armor Class
11
Hit Points
18 (4d6+4)
Speed
20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0)12 (+1)5 (-3)8 (-1)3 (-4)
Senses
darkvision 60 ft., passive perception 9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge
1/4 (50 XP)

Actions

Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).