Dretch
Small fiend, chaotic evil · 2024 rules, SRD 5.2
- Armor Class
- 11
- Hit Points
- 18 (4d6+4)
- Speed
- 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
- Senses
- darkvision 60 ft., passive perception 9
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge
- 1/4 (50 XP)
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
Also in the 2014 rules (SRD 5.1).