Knight
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 18 (plate armor)
- Hit Points
- 52 (8d8+16)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
- Saving Throws
- CON +4, WIS +2
- Senses
- passive perception 10
- Languages
- Common plus one other language
- Challenge
- 3 (700 XP)
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Also in the 2014 rules (SRD 5.1).