Minotaur of Baphomet
Large monstrosity, chaotic evil · 2024 rules, SRD 5.2
- Armor Class
- 14
- Hit Points
- 85 (10d10+30)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |
- Skills
- Perception +7, Survival +7
- Senses
- darkvision 60 ft., passive perception 17
- Languages
- Abyssal
- Challenge
- 3 (700 XP)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.