Talewrite

Mummy

Medium or small undead, lawful evil · 2024 rules, SRD 5.2

Armor Class
11
Hit Points
58 (9d8+18)
Speed
20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1)15 (+2)6 (-2)12 (+1)12 (+1)
Saving Throws
WIS +3
Senses
darkvision 60 ft., passive perception 11
Languages
Common plus two other languages
Challenge
3 (700 XP)

Actions

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).