Talewrite

Planetar

Large celestial, lawful good · 2024 rules, SRD 5.2

Armor Class
19
Hit Points
262 (21d10+147)
Speed
40 ft., fly 120 ft. (hover)
STRDEXCONINTWISCHA
24 (+7)20 (+5)24 (+7)19 (+4)22 (+6)25 (+7)
Saving Throws
STR +12, CON +12, WIS +11, CHA +12
Skills
Perception +11
Senses
truesight 120 ft., passive perception 21
Languages
All; telepathy 120 ft.
Challenge
16 (15,000 XP)

Traits

Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At will: Detect Evil and Good. 1/day each: Commune, Control Weather, Dispel Evil and Good, Raise Dead.
Divine Aid (bonus action). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting. Level 1: Cure Wounds. Level 2: Invisibility, Lesser Restoration. Level 3: Remove Curse.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).