Chill Touch
Necromancy cantrip · 2024 rules, SRD 5.2
- Casting time
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Warlock, Wizard
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Also in the 2014 rules (SRD 5.1).