Inflict Wounds
1st-level necromancy · 2024 rules, SRD 5.2
- Casting time
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
At higher levels. The damage increases by 1d10 for each spell slot level above 1.
Also in the 2014 rules (SRD 5.1).