Wall of Thorns
6th-level conjuration (concentration) · 2024 rules, SRD 5.2
- Casting time
- 1 action
- Range
- 120 feet
- Components
- V, S, M (A handful of thorns)
- Duration
- Concentration, Up to 10 minutes
- Classes
- Druid
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
At higher levels. Both types of damage increase by 1d8 for each spell slot level above 6.
Also in the 2014 rules (SRD 5.1).