Jackal
Small beast, unaligned · 2014 rules, SRD 5.1
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 6 (-2) |
- Skills
- Perception +3
- Senses
- passive perception 13
- Languages
- —
- Challenge
- 0 (10 XP)
Traits
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Also in the 2024 rules (SRD 5.2).