Talewrite

Stone Giant

Huge giant, neutral · 2014 rules, SRD 5.1

Armor Class
17 (natural)
Hit Points
126 (11d12+55)
Speed
40 ft.
STRDEXCONINTWISCHA
23 (+6)15 (+2)20 (+5)10 (+0)12 (+1)9 (-1)
Saving Throws
DEX +5, CON +8, WIS +4
Skills
Athletics +12, Perception +4
Senses
darkvision 60 ft., passive perception 14
Languages
Giant
Challenge
7 (2,900 XP)

Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).