Stone Giant
Huge giant, neutral · 2014 rules, SRD 5.1
- Armor Class
- 17 (natural)
- Hit Points
- 126 (11d12+55)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
- Saving Throws
- DEX +5, CON +8, WIS +4
- Skills
- Athletics +12, Perception +4
- Senses
- darkvision 60 ft., passive perception 14
- Languages
- Giant
- Challenge
- 7 (2,900 XP)
Traits
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Also in the 2024 rules (SRD 5.2).