Talewrite

Dwarf

5e race · 2014 rules, SRD 5.1

Size
Medium
Speed
25 feet
Darkvision
60 feet
Ability scores
Constitution +2
Languages
Common, Dwarvish

Traits

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency

You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

Subraces

Hill Dwarf

Ability scores: Wisdom +1

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Also in the 2024 rules.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (CC-BY-4.0). Talewrite is not affiliated with or endorsed by Wizards of the Coast.