Talewrite

Continual Flame

2nd-level evocation · 2014 rules, SRD 5.1

Casting time
1 action
Range
Touch
Components
V, S, M (Ruby dust worth 50 gp, which the spell consumes)
Duration
Until dispelled
Classes
Cleric, Wizard

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).