Talewrite

Continual Flame

2nd-level evocation · 2024 rules, SRD 5.2

Casting time
1 action
Range
Touch
Components
V, S, M (Ruby dust worth 50+ GP, which, the spell consumes)
Duration
Until dispelled
Classes
Cleric, Druid, Wizard

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).