Copper Dragon Wyrmling
Medium dragon, chaotic good · 2024 rules, SRD 5.2
- Armor Class
- 16
- Hit Points
- 22 (4d8+4)
- Speed
- 30 ft., climb 30 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
- Saving Throws
- DEX +3, WIS +2
- Skills
- Perception +4, Stealth +3
- Senses
- blindsight 10 ft., darkvision 60 ft., passive perception 14
- Languages
- Draconic
- Challenge
- 1 (200 XP)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Acid Breath. Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Also in the 2014 rules (SRD 5.1).