Talewrite

Elephant

Huge beast, unaligned · 2024 rules, SRD 5.2

Armor Class
12
Hit Points
76 (8d12+24)
Speed
40 ft.
STRDEXCONINTWISCHA
22 (+6)9 (-1)17 (+3)3 (-4)11 (+0)6 (-2)
Senses
passive perception 10
Languages
None
Challenge
4 (1,100 XP)

Actions

Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Trample (bonus action). Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).