Talewrite

Lamia

Large fiend, chaotic evil · 2024 rules, SRD 5.2

Armor Class
13
Hit Points
97 (13d10+26)
Speed
40 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1)15 (+2)14 (+2)15 (+2)16 (+3)
Skills
Deception +7, Insight +4, Stealth +5
Senses
darkvision 60 ft., passive perception 12
Languages
Abyssal, Common
Challenge
4 (1,100 XP)

Actions

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At will: Disguise Self, Minor Illusion. 1/day each: Geas, Major Image, Scrying.
Leap (bonus action). The lamia jumps up to 30 feet by spending 10 feet of movement.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).