Frost Giant
Huge giant, neutral evil · 2024 rules, SRD 5.2
- Armor Class
- 15
- Hit Points
- 149 (13d12+65)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 9 (-1) | 21 (+5) | 9 (-1) | 10 (+0) | 12 (+1) |
- Saving Throws
- CON +8, WIS +3, CHA +4
- Skills
- Athletics +9, Perception +3
- Senses
- passive perception 13
- Languages
- Giant
- Challenge
- 8 (3,900 XP)
Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
War Cry (bonus action). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.
Also in the 2014 rules (SRD 5.1).