Talewrite

Frost Giant

Huge giant, neutral evil · 2024 rules, SRD 5.2

Armor Class
15
Hit Points
149 (13d12+65)
Speed
40 ft.
STRDEXCONINTWISCHA
23 (+6)9 (-1)21 (+5)9 (-1)10 (+0)12 (+1)
Saving Throws
CON +8, WIS +3, CHA +4
Skills
Athletics +9, Perception +3
Senses
passive perception 13
Languages
Giant
Challenge
8 (3,900 XP)

Actions

Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
War Cry (bonus action). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).