Talewrite

Spirit Naga

Large fiend, chaotic evil · 2024 rules, SRD 5.2

Armor Class
17
Hit Points
135 (18d10+36)
Speed
40 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3)14 (+2)16 (+3)15 (+2)16 (+3)
Saving Throws
DEX +6, CON +5, WIS +5, CHA +6
Senses
darkvision 60 ft., passive perception 12
Languages
Abyssal, Common
Challenge
8 (3,900 XP)

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing. 2/day each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).