Spirit Naga
Large fiend, chaotic evil · 2024 rules, SRD 5.2
- Armor Class
- 17
- Hit Points
- 135 (18d10+36)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
- Saving Throws
- DEX +6, CON +5, WIS +5, CHA +6
- Senses
- darkvision 60 ft., passive perception 12
- Languages
- Abyssal, Common
- Challenge
- 8 (3,900 XP)
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing. 2/day each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt.
Also in the 2014 rules (SRD 5.1).