Talewrite

Giant Owl

Large celestial, neutral · 2024 rules, SRD 5.2

Armor Class
12
Hit Points
19 (3d10+3)
Speed
5 ft., fly 60 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2)12 (+1)10 (+0)14 (+2)10 (+0)
Saving Throws
WIS +4
Skills
Perception +6, Stealth +6
Senses
darkvision 120 ft., passive perception 16
Languages
Celestial; understands Common, Elvish, and Sylvan but can't speak them
Challenge
1/4 (50 XP)

Traits

Flyby. The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions

Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability: At will: Detect Evil and Good, Detect Magic. 1/day each: Clairvoyance.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).