Giant Owl
Large celestial, neutral · 2024 rules, SRD 5.2
- Armor Class
- 12
- Hit Points
- 19 (3d10+3)
- Speed
- 5 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
- Saving Throws
- WIS +4
- Skills
- Perception +6, Stealth +6
- Senses
- darkvision 120 ft., passive perception 16
- Languages
- Celestial; understands Common, Elvish, and Sylvan but can't speak them
- Challenge
- 1/4 (50 XP)
Traits
Flyby. The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.
Actions
Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability: At will: Detect Evil and Good, Detect Magic. 1/day each: Clairvoyance.
Also in the 2014 rules (SRD 5.1).