Talewrite

Lemure

Medium fiend, lawful evil · 2024 rules, SRD 5.2

Armor Class
9
Hit Points
9 (2d8)
Speed
20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3)11 (+0)1 (-5)11 (+0)3 (-4)
Senses
darkvision 120 ft. (unimpeded by magical darkness), passive perception 10
Languages
Understands Infernal but can't speak
Challenge
0 (10 XP)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).