Priest Acolyte
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 13 (chain shirt)
- Hit Points
- 11 (2d8+2)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
- Skills
- Medicine +4, Religion +2
- Senses
- passive perception 12
- Languages
- Common
- Challenge
- 1/4 (50 XP)
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: At will: Light, Thaumaturgy.
Divine Aid (bonus action). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting. Level 1: Bless, Healing Word, Sanctuary.