Talewrite

Sprite

Tiny fey, neutral good · 2024 rules, SRD 5.2

Armor Class
15
Hit Points
10 (4d4)
Speed
10 ft., fly 40 ft.
STRDEXCONINTWISCHA
3 (-4)18 (+4)10 (+0)14 (+2)13 (+1)11 (+0)
Skills
Perception +3, Stealth +8
Senses
passive perception 13
Languages
Common, Elvish, Sylvan
Challenge
1/4 (50 XP)

Actions

Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. Level 2: Invisibility.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).