Sprite
Tiny fey, neutral good · 2024 rules, SRD 5.2
- Armor Class
- 15
- Hit Points
- 10 (4d4)
- Speed
- 10 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
- Skills
- Perception +3, Stealth +8
- Senses
- passive perception 13
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/4 (50 XP)
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. Level 2: Invisibility.
Also in the 2014 rules (SRD 5.1).