False Life
1st-level necromancy · 2024 rules, SRD 5.2
- Casting time
- 1 action
- Range
- Self
- Components
- V, S, M (A drop of alcohol)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You gain 2d4 + 4 Temporary Hit Points.
At higher levels. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
Also in the 2014 rules (SRD 5.1).