Ray of Sickness
1st-level necromancy · 2024 rules, SRD 5.2
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
At higher levels. The damage increases by 1d8 for each spell slot level above 1.