Thunderwave
1st-level evocation · 2024 rules, SRD 5.2
- Casting time
- 1 action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Wizard
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
At higher levels. The damage increases by 1d8 for each spell slot level above 1.
Also in the 2014 rules (SRD 5.1).