Talewrite

Death Dog

Medium monstrosity, neutral evil · 2014 rules, SRD 5.1

Armor Class
12
Hit Points
39 (6d8+12)
Speed
40 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2)14 (+2)3 (-4)13 (+1)6 (-2)
Skills
Perception +5, Stealth +4
Senses
darkvision 120 ft., passive perception 15
Languages
—
Challenge
1 (200 XP)

Traits

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The dog makes two bite attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).