Talewrite

Brass Dragon Wyrmling

Medium dragon, chaotic good · 2014 rules, SRD 5.1

Armor Class
16 (natural)
Hit Points
16 (3d8+3)
Speed
30 ft., burrow 15 ft., fly 60 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0)13 (+1)10 (+0)11 (+0)13 (+1)
Saving Throws
DEX +2, CON +3, WIS +2, CHA +3
Skills
Perception +4, Stealth +2
Senses
blindsight 10 ft., darkvision 60 ft., passive perception 14
Languages
Draconic
Challenge
1 (100 XP)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons. The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).