Talewrite

Elk

Large beast, unaligned · 2014 rules, SRD 5.1

Armor Class
10
Hit Points
13 (2d10+2)
Speed
50 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0)12 (+1)2 (-4)10 (+0)6 (-2)
Senses
passive perception 10
Languages
—
Challenge
1/4 (50 XP)

Traits

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).