Talewrite

Giant Scorpion

Large beast, unaligned · 2014 rules, SRD 5.1

Armor Class
15 (natural)
Hit Points
52 (7d10+14)
Speed
40 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1)15 (+2)1 (-5)9 (-1)3 (-4)
Senses
blindsight 60 ft., passive perception 9
Languages
—
Challenge
3 (700 XP)

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).