Talewrite

Hell Hound

Medium fiend, lawful evil · 2014 rules, SRD 5.1

Armor Class
15 (natural)
Hit Points
45 (7d8+14)
Speed
50 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1)14 (+2)6 (-2)13 (+1)6 (-2)
Skills
Perception +5
Senses
darkvision 60 ft., passive perception 15
Languages
understands Infernal but can't speak it
Challenge
3 (700 XP)

Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).