Talewrite

Goblin

Small humanoid (goblinoid), neutral evil · 2014 rules, SRD 5.1

Armor Class
15 (armor)
Hit Points
7 (2d6)
Speed
30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2)10 (+0)10 (+0)8 (-1)8 (-1)
Skills
Stealth +6
Senses
darkvision 60 ft., passive perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).