Talewrite

Grimlock

Medium humanoid (grimlock), neutral evil · 2014 rules, SRD 5.1

Armor Class
11
Hit Points
11 (2d8+2)
Speed
30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1)12 (+1)9 (-1)8 (-1)6 (-2)
Skills
Athletics +5, Perception +3, Stealth +3
Senses
blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive perception 13
Languages
Undercommon
Challenge
1/4 (50 XP)

Traits

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).