Talewrite

Steam Mephit

Small elemental, neutral evil · 2014 rules, SRD 5.1

Armor Class
10
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0)10 (+0)11 (+0)10 (+0)12 (+1)
Senses
darkvision 60 ft., passive perception 10
Languages
Aquan, Ignan
Challenge
1/4 (50 XP)

Traits

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting. The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).