Wolf
Medium beast, unaligned · 2014 rules, SRD 5.1
- Armor Class
- 13 (natural)
- Hit Points
- 11 (2d8+2)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
- Skills
- Perception +3, Stealth +4
- Senses
- passive perception 13
- Languages
- —
- Challenge
- 1/4 (50 XP)
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Also in the 2024 rules (SRD 5.2).