Young White Dragon
Large dragon, chaotic evil · 2014 rules, SRD 5.1
- Armor Class
- 17 (natural)
- Hit Points
- 133 (14d10+56)
- Speed
- 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 12 (+1) |
- Saving Throws
- DEX +3, CON +7, WIS +3, CHA +4
- Skills
- Perception +6, Stealth +3
- Senses
- blindsight 30 ft., darkvision 120 ft., passive perception 16
- Languages
- Common, Draconic
- Challenge
- 6 (2,300 XP)
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Also in the 2024 rules (SRD 5.2).