Talewrite

Mage

Medium humanoid (any race), any alignment · 2014 rules, SRD 5.1

Armor Class
12
Hit Points
40 (9d8)
Speed
30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2)11 (+0)17 (+3)12 (+1)11 (+0)
Saving Throws
INT +6, WIS +4
Skills
Arcana +6, History +6
Senses
passive perception 11
Languages
any four languages
Challenge
6 (2,300 XP)

Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Also in the 2024 rules (SRD 5.2).

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).