Mage
Medium or small humanoid, neutral · 2024 rules, SRD 5.2
- Armor Class
- 15
- Hit Points
- 81 (18d8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
- Saving Throws
- INT +6, WIS +4
- Skills
- Arcana +6, History +6, Perception +4
- Senses
- passive perception 14
- Languages
- Common plus three other languages
- Challenge
- 6 (2,300 XP)
Actions
Multiattack. The mage makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): At will: Detect Magic, Light, Mage Armor, Mage Hand, Prestidigitation. 2/day each: Fireball, Invisibility. 1/day each: Cone of Cold, Fly.
Misty Step (bonus action). The mage casts Misty Step, using the same spellcasting ability as Spellcasting. Level 2: Misty Step.
Reactions
Protective Magic. The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting. Level 3: Counterspell. Level 1: Shield.
Also in the 2014 rules (SRD 5.1).