Talewrite

Mage

Medium or small humanoid, neutral · 2024 rules, SRD 5.2

Armor Class
15
Hit Points
81 (18d8)
Speed
30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2)11 (+0)17 (+3)12 (+1)11 (+0)
Saving Throws
INT +6, WIS +4
Skills
Arcana +6, History +6, Perception +4
Senses
passive perception 14
Languages
Common plus three other languages
Challenge
6 (2,300 XP)

Actions

Multiattack. The mage makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): At will: Detect Magic, Light, Mage Armor, Mage Hand, Prestidigitation. 2/day each: Fireball, Invisibility. 1/day each: Cone of Cold, Fly.
Misty Step (bonus action). The mage casts Misty Step, using the same spellcasting ability as Spellcasting. Level 2: Misty Step.

Reactions

Protective Magic. The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting. Level 3: Counterspell. Level 1: Shield.

Also in the 2014 rules (SRD 5.1).

This page includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).