Young Brass Dragon
Large dragon, chaotic good · 2024 rules, SRD 5.2
- Armor Class
- 17
- Hit Points
- 110 (13d10+39)
- Speed
- 40 ft., burrow 20 ft., fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
- Saving Throws
- DEX +3, WIS +3
- Skills
- Perception +6, Persuasion +5, Stealth +3
- Senses
- blindsight 30 ft., darkvision 120 ft., passive perception 16
- Languages
- Common, Draconic
- Challenge
- 6 (2,300 XP)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Fire Breath. Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Also in the 2014 rules (SRD 5.1).